![]() Ruthless can be selected by ticking a checkbox in the character selection screen. A change in Ruthless does not indicate that the change will also be made in the regular game. It is intended as a testing ground for radical changes and experiments (such as mid-league buff/nerfs). Features of Ruthless mode will have little to no impact on the core gameplay of the rest of the game. This mode was designed as a pet project of Chris Wilson and other senior developers over 18 months. Most items found will be normal rarity, and crafting currency will be extremely rare. For example, a player may have difficulty equipping a full set of items by Act 4. This mode is meant to be intentionally brutally difficult, where reaching higher acts is an achievement, and traditionally weak items are felt as valuable. Named after the historical Ruthless difficulty from Closed Beta, it employs item scarcity and shifts of relative item values to simulate the Path of Exile experience in the early days (without the desync). Challenges cannot be completed in Ruthless during the 3.20 Challenge League. It released alongside version 3.20.0 on December 9th, 2022. Ruthless mode (also known as Hard Mode) is a character creation flag that significantly increases the difficulty and changes the playstyle of the game by opting-in to extreme item scarcity and various other changes. Please use the discussion page to discuss updates. ![]() ![]() ![]() There may be changes in the 3.20 Beta release that differ from Alpha. ![]()
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